REQUIRED READING: What to Know for Our Upcoming Premier Event

Barkers and Travelers alike!

Please read this blog in totality for important information about our August 2025 Premier Event at Camp Tumbleson Lake. A lot of this info is different from what we have done for events held at Camp Tumbleson Lake in 2024, and some will be specific to this weekend (e.g. we’ll be doing stuff slightly differently the rest of the season).

Where to go

Google maps will send you to 173 Co Rd 96, Ward, CO 80481.  When you get to that spot, you will want to continue down County Road 96 to the next left, which is the main parking lot.  

You may arrive on site at 5 p.m. to select a bunk, or aas early as 3 p.m. if you want to help us set up.

Check In

Right next to the parking lot is the Arts and Crafts building.  You will check in here with Seth P. to get your character sheets and make any outstanding payments, OR you will be directed to where to go in case we find a better place for Seth P. to set up.

All players will need to sign both a Dystopia Rising Colorado liability waiver (as we have re-upped our insurance) as well as a YMCA Camp liability waiver (this is new).

If you arrive after lay-on, you can check in at the Public Works (see below).

Arts and Crafts will also be the place to go for your assigned casting (NPC) shift if you have one (NPC Camp).

Cabins and Tents

Once you check in with Seth P. you will be directed on where to set up.  Most players will be sent to the Frontier camping pod, which you can drive your car to, unload, set up, and then later drive your car back to the parking lot. Once your car is reparked, we would love your help getting set up either in NPC camp or in the Frontier space, where the crafting areas and other zones are.

Please note: This area is a little more rustic and does not have any power, therefore it’s important to bring power banks or spare batteries as needed. There are plenty of glamping tents with more than enough bunk beds for our player attendance, a log cabin (called a longhouse), pit toilets, an amphitheater, and the space where we will set up a camping kitchen for food, a water cooler, agricultural area, morgue spaces, crafting areas, Public Works, and more.

If you need Medical Sleep we will have two options for you:

  1. If you just need a space where your cabin won’t get attacked at night and quiet space, we will have a glamping tent set up as Medical Only at Frontier.  This space will be closer to the rest of the tents, the crafting areas, Public Works, etc.

  2. If you need power or close access to the bathhouse, we will have a limited number of cabins available in Miner’s Row.  

Meals and food storage 

Food storage will be at the Dining Hall only; please, no food in the glamping tents, cabins, or vehicles, as this poses a wildlife risk.  Sealed bottles for water or beverages are fine; please remove labels/genrify your drinks.  The Dining Hall is in the main part of the camp, which is a bit of a walk from Frontier.  Please check with our kitchen leads, Lucan or Joelle, for assistance on where to keep any food that you’re bringing.  We recommend dry goods and other things that can be kept in a cooler for the weekend.  There will be a limited amount of fridge space for cold items.

Our access to the Dining Hall and the kitchen has some limitations this weekend, specifically on Friday night and all day Saturday.  As such, our kitchen staff has elected to host all meals after Thursday night, and our Saturday barbeque at Frontier, where we will be setting up a camping kitchen.  We will have our disposable cutlery but you are encouraged to bring your own mess kit.

On Thursday night, our dinner will be held in the Dining Hall.  Since opening announcements are at 9 p.m. and the opening mod will follow, you will want to be in costume.

You will be able to utilize the microwave in the dining room when it is not otherwise occupied; we are also looking to set up a microwave at Rustler’s, which is at the top of Miner’s Row (previously known as the Counselor’s Lounge, with the balcony porch).  We will update when we know for certain.

Guide Meeting

If you are a guide, we will have a pre-game meeting at 8:30 p.m. at NPC Camp (Arts and Crafts).  Please be prompt and we will do our best to be concise.

Opening Announcements

We will have opening announcements at 9 p.m. on Thursday at the Dining Hall, with lay-on to follow.  After opening announcements, all PCs will meet outside Arts and Crafts as the mustering area for the opening module at 10 p.m..  Any latecomers or people who haven’t checked in yet can get that done before 10 p.m.; afterwards, check-in will move to Public Works at Frontier.  Please be in costume for opening announcements; Frontier will be unavailable from 9 p.m. until after the opening module is complete.  This will also be a great time to return your car to the parking lot, if you haven’t moved it down before dinner.

Getting around site

While there will not be sufficient parking near Frontier for everyone, we will be allowing and utilizing people’s cars to shuttle NPCs, meal service items, equipment, and trash as needed.  Please let us know how we can help if mobility is a concern for you.

Public Works

Seth P. has secured a solar-panel set-up and a Starlink to set up Public Works at the Frontier camping pod.  Depending on the space, we will set up Public Works either in the Longhouse, the yurt, or a pop-up nearby.  We should be able to handle all Public Works requests, though there is currently an open question about blueprints.  We will either print blueprints at Public Works, or if our power solution can’t handle the printer, we will print them in batches at another location from time to time.

Closing Announcements

We will be calling lay-off at 3 p.m. on Saturday.  We will do a quick closing announcement, and then we will tear down most of our play space and NPC camp.

Folks who need to leave early can do so any time afterward cleanup; the camp will be available for folks for the rest of the evening for…

Community Gathering

Saturday after cleanup we will have our out-of-character hangout, board games, barbeque and more.  Non-attendees, friends and family members are welcome to join us and should RSVP so that we are sure we have enough food for folks.  Players are free to spend one more evening on site.

WHEN WE HAVE TO BE Off Site

We will be looking to be off site by 12 p.m. noon on Sunday, so any remaining cleaning, packing and loading will be done in the morning.  Breakfast will be available at 8 a.m.

We’ll see you all very soon!