Custom Mechanics in Lorado

Interested in learning about the custom mechanics local to Dystopia Rising: Colorado? Here is a list of the current local custom mechanics you may encounter or interact with during play at one of our events. Be sure to check back as they get updated!


Fixations are a rare condition that can be imposed on characters through special mechanics and antagonist abilities. Fixated individuals experience intense, often destructive or maladaptive, intrusive thoughts. Fixations are not a Disease or Fracture, but instead something more insidious, and can not be detected or treated as per the rules of Diseases and Fractures. Detection and treatment methods are currently unknown.

Players can choose whether to have their characters fulfill and resolve their Fixations — leading to role-play and mechanical aftereffects — or to remain troubled and Fixated. Once all Fixations experienced by a character are resolved, they are no longer Fixated.

Being Fixated may cause interactions with other mechanics or threats and their abilities.

On an Out-Of-Game level, Fixations can be opted out of at any time one-by-one or altogether as this is an opt-in mechanic to a player's comfort and enjoyment level.

Fixations


Contact with certain local crystals, as well as attacks from some creatures, can cause similar crystals to form inside the body of strains — resulting in unpredictable zed-like abilities depending on the severity.

Heart Crystal Corruption


Research at Dystopia Rising: Colorado is handled using a system of projects. The Story team will define research projects when applicable that can be studied to learn more information. The topic may be researched by one or more characters in order to make progress toward unlocking detailed information on the subject, including the potential to research more specific subjects in a related category. For more in-depth mechanics, click here.

Research


Role-Play Prompts at Dystopia Rising: Colorado indicate actions that characters who are prompted to should attempt to fulfill throughout the duration of the Prompt. In Live Play settings they are represented by slips of paper with the prompt on them, which may or may not have resulting effects upon completion.

Characters should attempt to complete the prompt in good faith or to role-play struggling against the prompt psychologically, exercising willpower or other techniques to fight it off. If they fight through the prompt, it should be clear to those the character interacts with that they are going through an internal struggle. Prompts are opt-in and can be opted out of at any time.

Role-Play Prompts


This disease is unknown. Currently, there are no known research projects for this disease, and it has yet to be encountered. Completing requirements to generate a research project will make information for this disease, as well as its symptoms, available for the town. As such, it Morticide Disease is immune to all current research techniques that affect or expose diseases.

Morticide Disease (Toxin)


Bounties encourage interaction with the world and are a system in place in Dystopia Rising: Colorado to create reoccurring characters that can be interacted with by LCs. More details on this system coming soon!

Bounties


Favors are a local Meta currency that can be given out by various factions within the Lorado area. Any Favor is viable to be turned in for the general items listed at the beginning of this document. Some of the local factions also have unique buylists that can be accessed by players with that specific faction’s Favors. Favors are turned in to Public Works so they can be recorded. Please do not utilize a Favor for anything time sensitive without first talking to and coordinating with Ops.

View the Lorado Faction Favor Buylist here.

Lorado Faction Favor Buylist


Information Gathering

Information Gathering is a mechanic which simulates going around Barker Meadow digging up dirt on Casted Character Targets.

To go on an Information Gathering Mission as their LC, a player must expend In Game resources (generally Mind to begin with, with other resources required being dependent on the Target in question) and go on Casting Shift as Casted Characters for 1 to 2 hours to represent their Information Gathering attempt. CAPs are still rewarded for this extra Casting at a base rate of 5 CAPs per hour.

Upon completion, the LC will roll a d6 equal to their highest rank in a listed relevant skill for the Target (usually Stealth, Criminal Influence, and/or Social Influence as the options) against a set Difficulty. This roll can be modified by factors such as possessing additional Skills or Professional Focus Achievements or expending resources depending on the Target and Mission. Degrees of Failure will generally have narrative consequences, while Degrees of Success will unlock at least one piece of Information about the Target while snooping around.

Some Targets may take multiple Information Gathering Missions to fully gather the available information, or require multiple characters to gather the information.


Custom Threat Mechanics


Consume is a local mechanic that replaces Gnaw in some terrifying Lorado Zed. If you hear this call, it means that someone (maybe you!) is being eaten alive. However, unlike typical Zed gnawing, it means the target is also being eaten whole. 

You will hear a call of "Consume One, Consume Two, Consume Three" followed by either "Mangle" or — if all of your limbs are already mangled — "Killing Blow." If this happens, no body is left and you should head straight to Ops. Consume can affect you if you are downed and unable to move or use skills for any reason including Knockout and Take Down.

If all of your limbs are mangled and this is unknown to the portrayer of the creature completing the Consume call, it is your responsibility to inform them that all of your limbs were mangled and not to ignore the effect. Mangle and Killing Blow are both effects of the call.

Consume


This is a possible local mechanics call of some threats in the Lorado area. If the call “By My Voice, All Cryo-Zed Chrysalis!” is heard, it has no mechanical effect on the LC and applies only to specific strains of Zed. It is unknown what this effect does at this point In Character. Full details of this need to be discovered by players through research, trial, and error.

Ice Chrysalis


This is a call that may be heard from certain Lorado Zed. If you hear this call, the source of the call has visibly healed itself. It is unknown what this effect is triggered by at this point In Character. It has no mechanical effect on the LC and applies only to specific strains of Zed. The full details of this need to be discovered by players through research, trial, and error.

Mimic Healing


This is a possible local mechanics call of some threats in the Lorado area. If the call “Renew Ice Chrysalis!” is heard it has no mechanical effect on the LC and applies only to specific strains of Zed. It is unknown what this effect does at this point In Character. The full details of this need to be discovered by the players through research, trial, and error.

Renew Ice Chrysalis


This effect represents a gas, disease, or ability that somehow is unaffected by protective equipment. When added before a call, it prevents the use of a death mask or other equipment that might be able to resist airborne, Area of Effect, or By My Voice calls.

Caustic


When a call is invasive, any resistance cost is doubled. This includes Mind, Body, or Resolve costs, even when associated with an item or mechanic. If the cost of the defensive skill would be 0 because of an item, the base cost would still be expended as if you did not have that item.

Invasive


Can operate during the day and is not affected by Sun Bloom or Sun Bloom effect. Call “No Effect, Day Walker”

Day Walker