Murder Inc. Families of Lorado

This is a guide to the known (by members of the Organization) Murder Inc. families in Lorado since the Organization’s restructuring at the Sunken Saints. As the Organization builds its power and influence once again, several families have come to the forefront and are starting to develop their influence, culture, and more. It’s an interesting time to be involved with M.I., as LCs will have the opportunity to influence the families of the region while they grow (or falter!)

At least one family is presented per major group of M.I., but players are encouraged to not just join these groups but to create their own by working with the Immersive Design team! 

For a quick guide:

Watch of the Bone Chapel:

  • You might want to play a Saniar if you’re an eccentric grave head looking to deal with big problems and want to bond with other weirdos in doing your work.

  • You might want to play a Collins if you want to spearhead anti-aberrant activities, and are willing to CvC about it.

Adherents of Betrayal:

  • You might want to play a Nyx for old-school M.I. RP and to operate as a guiding force within the organization.

The Silenced Knell:

  • You might want to play a Moss if your character focuses on blending in with common farming folk and cares about the community in your subtle work.

You might want to play a Locke if you’re interested in Manchurian Candidate “very deep undercover” style stories involving mental conditioning for your character.